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I don't hear this term bandied about very often, probably
because it's more associated with screenplays than novels, but plot devices
apply to both mediums. It's important for writers to know what they
are and how to use them.
What, exactly, is a plot device? It can be an object--often
a character, sometimes an event--that affects a story situation to ultimately
drive the plot in a desired direction. Are plot devices good or bad? Like most writing tools in our toolbox, it depends on how you use them. Used the
wrong way, they can result in a trite, contrived story that has readers rolling
their eyes in disgust. Used the right way, you'll have an engaging story that
keeps readers flipping pages faster than our friend punches his plot device
button.
A plot device, as demonstrated in the above short film by Red Giant TV, is
standard for most genre fiction. It's how we make our stories work. The device
in Lord of the Rings is the ring, in Raiders of the Lost Ark it's the Ark, in
Casablanca it's the travel papers, and in Pulp Fiction it's the briefcase.
Character traits can be plot devices, too. In Vertigo it's
the character who fears heights, in Memento it's the character who can't create
new memories, in Star Wars it's Luke using the Force, in The Magic of Belle
Island it's the disabled writer in the wheelchair (damn good movie), and in The
Sixth Sense it's the boy who sees dead people.
How about situation plot devices? In Back to the Future we
have a teenager stuck in the past, in Titanic we have the sinking of the
Titanic, and in War of the Worlds we have the attack by evil aliens.
Wouldn't you agree that in most, if not all, the stories I just
mentioned, the plot devices are what made them memorable? We don't love
them in spite of their devices, but because of them.
So if plot devices are necessary for commercial genre
fiction, why is the term frequently used in a derisory manner? Because some plot
devices have been abused and have thereby acquired a poor reputation.
What is a bad plot
device?
Here are a few to watch out for:
Object of Attraction: This is an item that mysteriously has
everyone wanting it, which creates artificial conflict. The object of
attraction is also known as a MacGuffin. The nature of this object is rarely germane
to the story, but it has intrinsic meaning for the characters. The MacGuffin in
and of itself isn't a bad device, but it's the lack of a logical reason for wanting
it that makes it a problem.
Object of Disaster: Like the MacGuffin, this object has enigmatic
properties, but it automatically corrupts anyone who uses it. If it has a
plausible reason for doing what it does, it might be acceptable. Otherwise,
it's just a contrivance used to manipulate the reader.
The Designated Hero: He, or she, is not one bit heroic, yet
has been assigned the title of hero to serve the plot. These people are given a
get-out-of-jail free card, absolved of all responsibility, even if their
actions result in mass deaths. Why would a writer create such a douchebag
character? Because the writer must have him do whatever is needed to satisfy
the plot.
Deux ex Machina: Directly translated it means "god in
the machine." Everyone's favorite (not). This is a plot device whipped up out of nowhere that gets the
hero out of trouble. It pops up just in time to save the day. I don't need to
tell you why this is bad.
Diabolus
ex Machina: As you may have guessed, this translates to "demon in
the machine." It's a device from out of the blue that gets the hero into
trouble.
Magnetic Plot Device: Its very presence makes things happen
for no apparent reason. For example, a mystery about an unsuspecting dog
walker/mailman/dental hygienist with no connection to law enforcement stumbles
upon a murder and takes it upon him or herself to solve it. Why? Only the magnetic plot device knows.
The Coincidence Device: Being at just the right place at the
right time; narrowly missing/escaping/running into something; meeting up with
someone who's the last person the character would imagine meeting up with, etc.
This device smells like contrivance to me. For a coincidence to be marginally believable
it must be organic to the plot. It should make sense, not simply be convenient.
I could go on, but the point I want to make is that poorly
executed plot devices can turn a potentially good story into a bad one. Aside
from being the result of lazy writing, these devices don't work because they try to run the show all by themselves. A story needs more than
a plot. It needs characters with thoughts and emotions and relationships. Notice
the one thing these examples have in common: A lack of human motivation. When devices
come solely from an external source without influence from an internal one,
it's an epic fail.
I'd intended to write just a few paragraphs on this subject,
but I guess I went a little overboard. There are more bad plot devices that I
didn't go into, so if you think of some, feel free to add them in a comment.
Happy writing!
8 comments:
Interesting post, Karen. Thanks for sharing this information in a clear, concise manner that makes perfect sense.
The amateur sleuth has always irritated me, especially when mystery readers sneer at romance for being "unrealistic"
Thanks for a great blog
Great post! Thanks for the info. I suppose in a way, every plot has some "kind" of plot device.
Thanks, Judith. I'm glad it was helpful. :)
Mona, I know what you mean. And thanks.
Diana, that's so true. Which is why I wanted to clarify a few things. If someone criticizes a work of fiction by saying it uses a plot device, that critic doesn't know much about fiction.
Good post. Excellent movie examples. Thanks.
Nice post! I'll skip that MacGuffin my character was going to use in my NaNoWriMo and give her an actual reason. ;D
Excellent post. Plot devices are a good thing to keep in mind.
I dropped by via finding you on Facebook and I'm glad I did. Your books sound great. I love the excerpt for Knight's Curse.
Thanks, Heather! I'm happy you found me. :)
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